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Reversed Process Furniture Design Process

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Concept of the Reversed Design Process

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Removing material from a factory produced chair

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Adding material

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Removing material from a factory produced stool

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Adding material

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Removing material from a factory produced table

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Adding material

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Removing material from a factory produced lamp

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Adding material

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Image of the process

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Image of the process

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Image of the process

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Image of the process

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Image of the process

Design Process

Reversed Process Furniture Design Process

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With the concept of the Reversed Process Furniture Philipp Aduatz is trying to rethink and reinvent his process of designing objects by flipping the order of the design stages.  His aim is to create objects with a distinct sculptural character by using an experimental approach on the design process.

The classic design process

Usually, Aduatz starts the design process with an initial idea or a vision followed by sketches and first attempts on visualizations of that idea.
After that, there is a realization process involving the development and construction of prototypes and models. This development phase has the aim to achieve the realization of the initial idea with the most possible precision.
Finally, computer data, plans or models are sent to a company that produces the object in a larger or smaller run or he produces the object by himself in his studio.

The reversed design process

The Reversed Design Process has the aim to reverse Aduatz classic process of designing furniture. Here he starts the process not with an initial idea or vision of a prospective design but with a factory produced object that is purchased in a store.
In the second phase material is added or subtracted from the object. There is no limitation in the selection of materials or tools Aduatz uses; finally he covers the geometry with papier-mâché, a very versatile material to shape large geometries. In this phase he does not have an idea or vision of the final shape, he works on a concept to create a closed shape through an experimental workflow.
The finish of the object is finally made by combining dull and high-glossy shapes within one object. Aduatz decided for this finish in the final phase to insinuate to the contrast of high-glossy perfection from industrial finished surfaces on one hand and to rough and craftsmen looking-like dull surfaces on the other hand.
After the final finish of the object, the idea of the object with its final shape appears now at the end instead of the beginning- exactly reversed as in his classic design process.

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